A while back, when I taught art in a high school, I conducted an experiment in moving lines from the paper into the air. In the library, we researched and made line drawings of insects and other small creatures. The next day, using wire and pliers, we manipulated the lines in space. It was fun! The unclaimed 3D line drawings ended up on my mantle at home.
I appreciate their embodied energy, and their economical structural integrity .
Recently, I obtained a 3Doodler 2.0, a device which enables one to create lines in the air using molten ABS plastic, the stuff of Legos.
In theory, this new toy presents a vast array of opportunities. In reality, first, there is a learning curve. I will have to internalize:
- the rate of the material’s cooling.
- the variable speed and thickness of the material’s flow from the instrument tip.
- the strength and plasticity of the material.
My first efforts: pyramids. I’ve got a long way to go.
A recent review notes the following:
“Honestly, you’re not going to make many practical, functional, or truly useful objects with 3Doodler … it’s really just a fun artistic tool. If you’re looking for a legit 3D printer that you can make useful objects with, you should definitely look elsewhere…
That said, if you like the idea of drawing objects in three dimensions, without having to jump over all the hurdles that lie between ideation and creation (like software, computer models, and properly calibrated machinery) then the newest 3Doodler should definitely be in your artist’s toolkit.”
I look forward to making some objects. Perhaps they will be models of conceptual products. As likely, they will be one-offs. Or is that ones-off?
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